I have not been playing at any sanctioned MTG event as much as I'd like what with school and music commitments however I was determined to play this past Friday.
The previous week I took Jund and "auto-piloted" my way to 6-0. But this week I wanted one of my old favorites.
Big Red.
Here's the list:
4x Ball Lightning
4x Hellspark Elemental
4x Goblin Guide (henceforth known as GG)
4x Hell's Thunder
4x Plated Geopede
4x Lightning Bolt
4x Burst Lightning
4x Searing Blaze
3x Earthquake
2x Elemental Appeal
4x Scalding Tarn
4x Marsh Flats
4x Teetering Peeks
11x Mountian
Side Board
4x Unstable Footing
3x Punishing Fire
3x Goblin Ruinblaster
2x Pithing Needle
2x Manabarbs
1x Earthquake
The deck is pretty basic. You smash face with your beats and burn the rest of the way.
I admit that the SB is jank, I honestly did not have the time or care to throw together a legit side. The FNM meta I'm in is rather casual and a solid MD normally ensures top 8. So I sleeved it up and did the usual wheeling and dealing with the regulars to get last minute tech and scope the field.
Round 1
White-Weenie
Game 1
To be fair to my opponent he is a complete casual player who gets a kick out of playing interesting things. It seems that him and I always get paired up first round (3rd week running)!
The games were honestly uninteresting considering the match-up. It was a slightly jankish build of the little guys and RDW was too much. 4th turn kill.
Game 2
I was a complete idiot and did not side in my Unstable Footings, in fact I declined to side. I had to mull to six and stuck with a triple GG hand with 1 land and a Lightning Bolt. I was promptly reminded why you side in Unstable Footing against White Weenie. I amazingly top decked my fourth GG and he was purely overwhelmed by the little 2/2 hasty beats.
1-0
Round 2
Open the Vaults
My opponent was someone who I had long known to be a solid player. He'd been here multiple times and always had interesting decks. However tonight wasn't his night as he had Open the Vaults combo. Quite literally a auto win for RDW. The games were completely one-sided and it was an easy 2-0 for me.
2-0
Round 3
Grixis?
I honestly do not remember what I played round 3...I believe it was a Grixis build. Not sure. I just know that I won.
3-0
Round 4
Jund
My opponent and I were both 3-0 so we decided to split to guarantee top 8.
Quaterfinals
Game 1
My opponent had a very strange take on the Boros Bushwhacker deck and I'm not exactly sure what he really playing. Sometimes RDW kills so fast you do not get to see what your opponent is doing and this is a textbook example. I had a double GG start and he couldn't come back from it.
Game 2
He went first and played a Plains and shipped turn. I again had a 1st turn GG but it was immediately PtE'd. I passed and he played a Mountain and returned the favor. He had ramped me up into a Ball Lighting and double Hell's Thunder. I was sure he had Celestial Purge so I decided I'd get more bang for my buck from the Hell's Thunder and played the Ball Lighting. Sure enough he had the Purge. However My next two Hell's Thunder's were too much on turn's 3 and 4 and then a Elemental Appeal. I top-decked a land and unearthed the Thunder's. He scooped.
Semifinals
Vampires
Game 1
Ironically I had played the same guy 2 weeks ago for first with Jund. (I had Great Sable Stag's MD and he scooped both games 1 and 2) He thought I had Jund again and kept his hand accordingly. He was sorely disappointed when he discovered that 2 Hellsparks were Gatekeeper of Malakir proof. Turn 4 saw him digging for creatures to block with Sign in Blood into another Sign in Blood and Swamp. He scooped.
Game 2
We both felt like we were keeping bad hands this round and I knew I was. He proved he kept worse when he sat on just one land the entire game. I beat him to 8 and he scooped after peeking at the top. It was a Tendrils of Corruption.
Finals
"Mythic" Bant
Game 1
The first game was awful. My deck was completely crapping out on me and I was getting 6 land/spell hands. A process my friend Jacob called "RDW Karma". Regardless I kept a 4 land hand with a Ball Lighting and Lightning Bolt. He promptly beat my face in with a turn 4 Sphinx. It was bad.
Game 2
I made a slight comeback with a GG in the opening hand and it was too much for him. I scraped by at 4 with him having lethal next turn.
Game 3
I sided out my Earthquakes for Unstable Footings for fear of Kor Firewalker's. (I'm still not sure if that deck runs them or not) I had to mull to 5 keeping a terrible hand, 2 Arid Mesa, 2 Teetering Peek and 1 Elemental Appeal. I actually drew the second copy of Appeal 2 turns in but it actually turned out to be ok. He kept a slow hand as well, banking on the fact that I mulled to 5. However he had a Sphins AND a Baneslayer. Both proved too much in the end. I beat him down to two and relied completely on a burn spell top deck to win. It wasn't.
1-2
Second is decent enough.
I guess a major difference between this build with current RDW decks (that I have seen) is the lack Quenchable Fire. There are multiple reasons that this card is terrible, especially now with WWK being excellent to blue.
1. It is four mana.
2. It's only three damage now, it will be 6 on your next upkeep.
3. It's a sorcery.
4. It's four mana.
This card is extremely slow for it's cost, is extremely inefficient for it's casting cost, and on top of that doesn't even let you hit a creature! By contrast, Earthquake lets you hit creatures (non-flying ones that is) AND their owner! A much better bargain for RDW's mana.
There are so many differences that can be made to this deck but most of them shouldn't be made. This deck's only ally is it's speed. So adding cards that slow the deck down for power make the deck worse overall. I'd say the MVP of the deck is most certainly GG. Him on turn one and things almost always go right granted you kept a decent hand overall. But a GG can turn a mediocre hand into a great hand, applying constant pressure on turn one and making your opponent think about his game plan immediately.
Anyways, there is my FNM/RDW report!